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 Script skeleton

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2 posters
AuthorMessage
Remo
Member
Member



Posts : 41
Join date : 2011-03-10

Script skeleton Empty
PostSubject: Script skeleton   Script skeleton Icon_minitimeFri Mar 11, 2011 1:54 pm

Originally, I wanted to make a skeleton maker, but people would complain it was infested with viruses.


Regular skeleton:
Code:

import com.rsbuddy.script.*;
import com.rsbuddy.script.methods.*;
import com.rsbuddy.script.wrappers.*;




@Manifest(authors={"test"}, name="test", keywords={"test"}, version=0.1, description="test.")
public class Skeleton extends ActiveScript {

   
   @Override
   public int loop() {
      return 0;
   }
   public boolean onStart() {
      Environment.setUserInput(Environment.INPUT_KEYBOARD);
      return true;
   }
   
   public void onFinish() {
      log("Thanks for using my script!");
      Environment.saveScreenshot(true);
   }
   
}



Skeleton with paint:

Code:

import com.rsbuddy.script.*;
import com.rsbuddy.script.methods.*;
import com.rsbuddy.script.wrappers.*;

import java.awt.*


@Manifest(authors={"test"}, name="test", keywords={"test"}, version=0.1, description="test.")
public class Skeleton extends ActiveScript {

   
   @Override
   public int loop() {
      return 0;
   }
   public boolean onStart() {
      Environment.setUserInput(Environment.INPUT_KEYBOARD);
      return true;
   }
   
   public void onFinish() {
      log("Thanks for using my script!");
      Environment.saveScreenshot(true);
   }
        public void onRepaint(Graphics g) {
        }
}
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Akimwarrior
Designer
Designer



Posts : 30
Join date : 2011-02-27

Script skeleton Empty
PostSubject: Re: Script skeleton   Script skeleton Icon_minitimeFri Mar 11, 2011 3:30 pm

Remo wrote:
Originally, I wanted to make a skeleton maker, but people would complain it was infested with viruses.


Regular skeleton:
Code:

import com.rsbuddy.script.*;
import com.rsbuddy.script.methods.*;
import com.rsbuddy.script.wrappers.*;




@Manifest(authors={"test"}, name="test", keywords={"test"}, version=0.1, description="test.")
public class Skeleton extends ActiveScript {

   
   @Override
   public int loop() {
      return 0;
   }
   public boolean onStart() {
      Environment.setUserInput(Environment.INPUT_KEYBOARD);
      return true;
   }
   
   public void onFinish() {
      log("Thanks for using my script!");
      Environment.saveScreenshot(true);
   }
   
}



Skeleton with paint:

Code:

import com.rsbuddy.script.*;
import com.rsbuddy.script.methods.*;
import com.rsbuddy.script.wrappers.*;

import java.awt.*


@Manifest(authors={"test"}, name="test", keywords={"test"}, version=0.1, description="test.")
public class Skeleton extends ActiveScript implements PaintListener {

   
   @Override
   public int loop() {
      return 0;
   }
   public boolean onStart() {
      Environment.setUserInput(Environment.INPUT_KEYBOARD);
      return true;
   }
   
   public void onFinish() {
      log("Thanks for using my script!");
      Environment.saveScreenshot(true);
   }
        public void onRepaint(Graphics g) {
        }
}

at the skeleton with paint u forgot to implement the PaintListener Wink
just saying Smile

Thnx for posting it tho.
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