| How to program for RSBuddy | |
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Remo Member
Posts : 41 Join date : 2011-03-10
| Subject: How to program for RSBuddy Thu Mar 10, 2011 6:29 pm | |
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Last edited by Remo on Sat Mar 12, 2011 1:53 pm; edited 3 times in total | |
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b0xb0x Administrator
Posts : 130 Join date : 2011-02-25 Age : 28 Location : California
| Subject: Re: How to program for RSBuddy Thu Mar 10, 2011 6:37 pm | |
| Wow! That was honestly one of the best tutorials I've seen for getting used to the skeleton and some basic method | |
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Remo Member
Posts : 41 Join date : 2011-03-10
| Subject: Re: How to program for RSBuddy Thu Mar 10, 2011 7:23 pm | |
| - b0xb0x wrote:
- Wow! That was honestly one of the best tutorials I've seen for getting used to the skeleton and some basic method
OMG! That coming from a mod?! I think I wet myself :P I'm so sorry I didn't put enough work into it, please point out my errors. Anything I missed, feel free to tell me and feel free to add anything you please Feel free to repost this in any other forums I personally just think I wasn't Noob-Friendly enough. | |
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Ramus VIP
Posts : 41 Join date : 2011-02-27 Age : 28 Location : Wales
| Subject: Re: How to program for RSBuddy Thu Mar 10, 2011 11:23 pm | |
| Remember to check if the zomie is null or not: - Code:
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if (zombie != null) { zombie.attack(); } | |
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TaffTech Administrator
Posts : 72 Join date : 2011-02-27
| Subject: Re: How to program for RSBuddy Fri Mar 11, 2011 1:32 am | |
| That's a pretty good tutorial in my opinion. The only bad thing I can say about it is that you forgot to check if the zombie is null and setFightMode(2) won't always set it to strength. Other than that its an awesome tutorial that would help newbs a lot xD | |
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Remo Member
Posts : 41 Join date : 2011-03-10
| Subject: Re: How to program for RSBuddy Fri Mar 11, 2011 4:47 am | |
| - Ramus wrote:
- Remember to check if the zomie is null or not:
- Code:
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if (zombie != null) { zombie.attack(); } )Oh, yes thank you! I added that in. | |
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Remo Member
Posts : 41 Join date : 2011-03-10
| Subject: Re: How to program for RSBuddy Fri Mar 11, 2011 4:48 am | |
| - TaffTech wrote:
- That's a pretty good tutorial in my opinion. The only bad thing I can say about it is that you forgot to check if the zombie is null and setFightMode(2) won't always set it to strength. Other than that its an awesome tutorial that would help newbs a lot xD
Oh, thank you! I've corrected my error, although I'll keep the combat mode changing just in case. | |
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b0xb0x Administrator
Posts : 130 Join date : 2011-02-25 Age : 28 Location : California
| Subject: Re: How to program for RSBuddy Fri Mar 11, 2011 7:02 am | |
| Lookin good Maybe you could also explain what the Manifest is so that the user knows what they will be changing when the change components of the Manifest xD | |
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| Subject: Re: How to program for RSBuddy | |
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| How to program for RSBuddy | |
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